Protoss Void Ray Rush

by on Oct.27, 2010, under Strategy Guides

starcraft2 void rayOn this technique it’s all in regards to the Void Rays. They are a very powerful unit and lucky for the Protoss players they will get them out quick for some early recreation harassment.
But in fact there are some exceptions as there are for all models and builds. The perfect counters towards Void Rays are marines, hydras, mutas, vikings, stalkers, and phoenix. The factor about Void Rays that you should note is the longer they target a unit or constructing the more damage it’ll do.
So with that knowledge you’ll be able to already understand that they do properly towards models with numerous hp similar to thors, ultralisks, battlecruisers, and carriers. In addition they do extra harm when attacking over cliffs which can be dangerous information if you have a wall at your base.
So to get them out all you want is a stargate. Be sure to have some items defending your base after which save your chrono boost for your Void Rays. It’s best to start harassing when you will have 2 or 3 Void Rays.
They go good in opposition to Zerg since they don’t have anit air tier one items which are zerglings and roaches. Void Rays are greatest used to take out the opponents base resembling a Hatchery, Command Heart, or a Nexus as this can set them again so far that if you happen to pull this off then that pretty much means game.
Just be careful for marines particularly once they have stimpack. Hydras could be just as good.

On this technique it’s all in regards to the Void Rays. They are a very powerful unit and lucky for the Protoss players they will get them out quick for some early recreation harassment.
But in fact there are some exceptions as there are for all models and builds. The perfect counters towards Void Rays are marines, hydras, mutas, vikings, stalkers, and phoenix. The factor about Void Rays that you should note is the longer they target a unit or constructing the more damage it’ll do.
So with that knowledge you’ll be able to already understand that they do properly towards models with numerous hp similar to thors, ultralisks, battlecruisers, and carriers. In addition they do extra harm when attacking over cliffs which can be dangerous information if you have a wall at your base.
So to get them out all you want is a stargate. Be sure to have some items defending your base after which save your chrono boost for your Void Rays. It’s best to start harassing when you will have 2 or 3 Void Rays.
They go good in opposition to Zerg since they don’t have anit air tier one items which are zerglings and roaches. Void Rays are greatest used to take out the opponents base resembling a Hatchery, Command Heart, or a Nexus as this can set them again so far that if you happen to pull this off then that pretty much means game.
Just be careful for marines particularly once they have stimpack. Hydras could be just as good.


Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!